Each console also have different setups to enable this option. It is up to the consumer to supply their own VRR-supported displays, including TVs and monitors. Portkey also confirms that variable refresh rate is supported on both Xbox Series X|S and PlayStation 5. The consoles likely allow you to handpick what items you can lower or turn off, such as tessellation or shadows.įidelity Mode will probably be a more stable experience overall, though again, Portkey’s short answer means we don’t know if this mode could also have some graphical or performance issues or not. ![]() Performance Mode’s 60 FPS goal may be what many gamers now prefer, but it is likely to come with some graphical issues or compromises. Im even leaning towards playing it in SDR, as it just looks better.It seems to be implied that both consoles aren’t entirely capable of running Hogwarts Legacy consistently at 60 FPS. Believe me I’ve tried all the settings under the sun and it’s definitely the game. I’ve read a lot of comments stating HDR looks fantastic and it’s just a tv or console setting that isn’t set right. Although this doesn’t seem to work for balanced mode though. This seems to be the case on performance mode anyway. ![]() At least by doing this it tones down the fog overlay, the colours pop more like it should with HDR and the image just looks better overall. Yes I know it’s not recommended and I’ve never had to do this with any other game that implements HDR, but it’s a mess on Hogwarts. I’ve tested a bunch of settings and the only thing that seems to help a little, and this is mainly for HDR, is set HDMI video output(rbg range) to limited. It looks incredible, then the fog overlay kicks in and ruins it. Same here! You can test this by literally standing still as you open a door to the grounds.
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